WEBINAR “is a seminar on the web –
any meeting, conference, recording, demonstration, training, or event that is
designed to disseminate information either one-way or interactively” (ReadyTalk, nd, p. 1). Webinars can be used
for training, marketing, workshops, and much more as they are conducted in real
time or as pre-recorded material, which makes them flexible tools. As a future
educator, I could incorporate webinars as a meet and greet strategy to break the ice and to address any
existing or pre-conceived concerns regarding the course. This technology may
also be used to promote participation by soliciting ideas for the delivery of course
material. This can help customize technology to learning, which increases
interests and actual learning (Laureate Education, 2013c). Below is a link with
more information on webinars and their benefits.
References
Laureate Education
(Producer). (2013c). Technology,
research, and learning [Interactive media]. Retrieved from
https://class.waldenu.edu
ReadyTalk (nd). Training successfully with webinars. Retrieved
from https://www.readytalk.com/sites/default/files/docs/support-training/Training%20Successfully%20with%20Webinars.pdf
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VIRTUAL REALITY “is the creation of a virtual environment
presented to our senses in such a way that we experience it as if we were
really there” (Virtual Reality Society, 2017). Virtual reality is engaging
and stimulating. Participants experience learning and can practice skills. As a
future educator, I would incorporate virtual reality into the learning
environment to promote decision-making and creative thinking. We learn as we
interact with the world around us. Likewise, the interaction provided through
virtual reality fosters learning. Learning results from rich stimuli, which
generates knowledge and challenges (Burns, 2013). Virtual reality is a type of
gaming, and I observe individuals of all ages engaged in gaming at any given
moment. This leads me to believe that learners are interested in and open to
gaming in learning environments. Below is a link with additional information on
virtual reality and its uses.
References
Burns, M. (2013). Success, failure or
no significant difference: Charting a course for successful educational
technology integration. International Journal of Emerging Technologies
in Learning, 8(1), 38–45. Retrieved from the Walden Library databases.
Virtual Reality Society (2017). What is virtual reality: Summary. Retrieved
from https://www.vrs.org.uk/virtual-reality/what-is-virtual-reality.html