Thursday, March 9, 2017

WEBINARS & VIRTUAL REALITY... Benefits and Implementations

WEBINAR “is a seminar on the web – any meeting, conference, recording, demonstration, training, or event that is designed to disseminate information either one-way or interactively” (ReadyTalk, nd, p. 1). Webinars can be used for training, marketing, workshops, and much more as they are conducted in real time or as pre-recorded material, which makes them flexible tools. As a future educator, I could incorporate webinars as a meet and greet strategy to break the ice and to address any existing or pre-conceived concerns regarding the course. This technology may also be used to promote participation by soliciting ideas for the delivery of course material. This can help customize technology to learning, which increases interests and actual learning (Laureate Education, 2013c). Below is a link with more information on webinars and their benefits.


References

Laureate Education (Producer). (2013c). Technology, research, and learning [Interactive media]. Retrieved from https://class.waldenu.edu

ReadyTalk (nd). Training successfully with webinars. Retrieved from https://www.readytalk.com/sites/default/files/docs/support-training/Training%20Successfully%20with%20Webinars.pdf

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VIRTUAL REALITY is the creation of a virtual environment presented to our senses in such a way that we experience it as if we were really there” (Virtual Reality Society, 2017). Virtual reality is engaging and stimulating. Participants experience learning and can practice skills. As a future educator, I would incorporate virtual reality into the learning environment to promote decision-making and creative thinking. We learn as we interact with the world around us. Likewise, the interaction provided through virtual reality fosters learning. Learning results from rich stimuli, which generates knowledge and challenges (Burns, 2013). Virtual reality is a type of gaming, and I observe individuals of all ages engaged in gaming at any given moment. This leads me to believe that learners are interested in and open to gaming in learning environments. Below is a link with additional information on virtual reality and its uses.


References
Burns, M. (2013). Success, failure or no significant difference: Charting a course for successful educational technology integration. International Journal of Emerging Technologies in Learning, 8(1), 38–45. Retrieved from the Walden Library databases. 

Virtual Reality Society (2017). What is virtual reality: Summary. Retrieved from https://www.vrs.org.uk/virtual-reality/what-is-virtual-reality.html

5 comments:

  1. Vankita,
    I think that virtual reality and webinars are excellent technologies to incorporate in the classroom. I would incorporate virtual reality into my classroom by having learning games that the students can participate in so that they would be able to learn the key terms and principles of the course. This resource is low cost and an easy resource for both the students and the teachers to use. This technology can also help keep students motivated and interested in the class making the learning experience fun and exciting for everyone involved (Virtual Reality in Classroom, 2017). Webinars can also be used to give students information live so they can ask their questions and get the classroom experience. I think I would have my students attend one webinar during the semester to improve themselves. For example, attending a writing technique or dissertation webinar so they can get important information but also gain the knowledge of what it is like to attend a webinar.
    References
    Virtual Reality in the Classroom: Ripping Learning off the Page. (2017). Retrieved March 11, 2017, from http://classtechtips.com/2017/03/05/virtual-reality-in-the-classroom/

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  2. Hello RockTech.
    Thank you for adding valuable suggestions for the use of virtual reality and webinars. As both a learner and future educator, I will keep these ideas in mind.
    -Vankita

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  3. Virtual reality is a great way to motivate adult learners and to allow them to experience situations which may otherwise be unsafe or unavailable for students, especially in an online environment. As Freina and Ott (2015) point out, virtual reality “supports training in a safe environment avoiding potential real dangers and, thanks to the game approach, it increases the learner’s involvement and motivation while widening the range of learning styles supported” (p. 138). One of the greatest advantages virtual technology brings to adult learning, in my opinion, is its ability to positively affect experiential learning. As a future adult educator, highly likely to teach online, I think the use of virtual reality is a great way to broaden the learning environment for adult learners.

    I have experienced virtual reality in my adult learning journey. In a homeland security course, I was assigned to conduct a threat assessment and produce a plan of action based on a virtual city and planning for a potential attack from an assigned terrorist organization. This allowed me to gain experience and to deepen my learning without being placed in danger or having real life negative ramifications were I to make a mistake based upon my analysis and product.

    In this respect, virtual reality has the potential to benefit adult learners from a wide range of professions. As in my case, it may help criminal justice, homeland security, and law enforcement professionals. Additionally, it could be used for medical professionals, and many other professions.

    Reference

    Freina, L., & Ott, Michela. (2015). A literature review on immersive virtual reality in education: State of the art and perspectives. Elearning & Software for Education, (1), 133-141. doi:10.12753/2066-026X-15-050

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  5. Vankita, I was not familiar with webinars until Walden. However, they are not bad; I would prefer a physical teacher to webinars but... Virtual reality sound more like something I would enjoy in the classroom. I would certainly implement virtual reality into my classroom setting if the opportunity presented itself. I can see the benefits and the chance for online instructors to motivate students outside of keys on the computer without the ability to see their classmates and teacher. Walden utilizes a lot of technology in the classroom which gives students a variety in which to learn. One of the tools used at Walden is one I decided to discuss for the quarter, the podcast. I look forward to hearing more about your two technologies as the week's progress (Harmon, 2010).

    Reference
    Harmon, K. W. (2010). Blogs, wikis, podcasts, and other powerful web tools for classrooms. Organizational Management Journal, pp. 129-131.

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